Gotta admit, I'm a pretty big fan of Raymond Feist. My first experience with his work was ironically something he was only partly involved in: the classic PC RPG Betrayal at Krondor. There was something fun and enjoyable about the world--fairly grounded, lots of little details, fun and funny characters, and lots of intrigue.
Imagine my surprise a few years later when I stumbled upon a book called Krondor: The Betrayal, which was his adaptation of the story used for the game that he wrote after the fact, as far as I understand. I grabbed it off the shelf and really enjoyed it. That got me interested in his earlier works, too.
So, this post is all about Feist's first novel, which was a massive tome called Magician in Europe, but for the U.S. market it got split into two volumes: Magician: Apprentice and Magician: Master. I'll be talking about the first volume today.
This was Feist's first novel, and it was based on a world that he and his friends had created and fleshed out as a setting for their tabletop RPG sessions. Reviews at the time said its weakest point was its lack of originality, but I feel like that's missing the forest for the trees. Midkemia shares a lot of rough characteristics with classic sword and sorcery settings, but I think it offers a lot more.
For example, Feist's setting, especially in the earlier novels, is much lower-magic than most. This gives things a very grounded quality that makes even small stakes feel heavy. Feist's take on medieval-style politics is rich and nuanced and has a reasonable mixture of good and bad guys, with some nice philosophical hooks behind the good guys. The world has a believable mixture of light and dark, and practical and magical. We see large variations in culture, climate, and government over the course of just this book.
Magician: Apprentice tells the first part of the story of Pug, a young man who will become a very powerful force in later books. We get to see the first couple of years of the Riftwar, which I find fascinating. It's a hero's journey, but with enough unique bits that it feels fresh and alive.
Feist is great at juggling multiple story threads without rushing to get from one to another or to bring them together. Pug's story, that of a common-born orphan thrust by coincidence into the role of an unsuccessful apprentice, results in his eventual elevation to minor nobility by his Duke Borric and his entry into the war effort.
But his story, starting in Crydee, splits into three as you read further. We get a side story of Pug's foster brother, Tomas, and his interactions with the dwarves and the elves, and a fantastic tale full of intrigue as we follow Duke Borric's son Arutha on a series of political missions. These three threads split off from each other partway through the book and all of them develop in interesting ways.
There's a lot of mystery in this book.
Midkemian politics are one of my favorite aspects of the early Feist novels. He aims neither for an idealistic portrayal of a kingdom fighting an empire, nor a grim and pessimistic look at life under a noble caste. Borric has a strong sense of justice and obligation to the people, and so do his sons, sometimes to what many would call a fault. There are hints of a crisis looming on the horizon in this book, and the efforts of Arutha and his companions to cope with it are amazing to read.
There is no obvious "villain" on the Midkemian side, only some with different senses of where honor and allegiance should lie, and a king with an interesting, conflicting position.
There are several moving moments throughout the book. Without spoiling too much, we have the Choosing ceremony, a pledge of three friends, scenes that show the strangeness of war and honor, and more.
Feist has a good sense of comedic timing in this book, too. The three friends' pledge is a good example, but we have the dry humor of Martin and the elves, the bickering between Roland and Carline, and the humble irony of an old pirate captain.
Romance is present in the book but it is kept fairly tasteful and is not really the focus of the book.
All in all, this book was the beginning of the Riftwar Saga, a series of four books of which I've read three (really need to get a copy of Silverthorn one of these days), and enjoyed all of them. Feist organizes his books into "sagas" of usually four books, where each "saga" has a different set of main characters, with some overlap and appearances of characters from other books. I've probably read about ten or twelve of Feist's books at this point, and honestly my favorites are many of these older ones.
Later works have a tendency to raise the stakes in a way I find a little ridiculous, whereas these early books, sometimes the stakes are just one little frontier castle and a few hundred men, and I love how Feist handles these situations. Plus, the low-magic setting means that problem-solving is a thoughtful and detailed process, which I really enjoy.
Each Feist Saga has a different focus, too, so feel free to start at the beginning of any of them, but this is his first book and is an excellent starting point, no matter which of his "sagas" you end up liking best.
Grab a copy here, if you're interested:
https://a.co/d/bELGigK